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Nuka world the pack
Nuka world the pack










nuka world the pack

The Institute is, at worst, guilty of amorality in the pursuit of science and a refusal to acknowledge the sentience of their creations. One of the interesting things I've discussed about Fallout 4 is there's no actual villain to the story. Surely, it is an evil decision to side with them.

nuka world the pack

The Nuka World Raiders keep slaves, one of the surest signs of evil in the Fallout universe, and are parasites on the Commonwealth if they build settlements.

nuka world the pack

Colter further vilified himself by creating the Gauntlet, which is nothing more than an arena for witnessing the murder of innocents. They proceeded to attack the town, take it over, and then turned it into their party palace. The three gangs assembled by Raider Overboss Colter found the (apparently) peaceful traders of Nuka World. There doesn't appear to be much moral ambiguity to the Nuka World Raiders. Heavy is the head which wears the Overboss helmet. The game then encourages the Sole Survivor to go along with this, help the Raiders reclaim Nuka World then proceed to start settling the Commonwealth with outposts. The premise is the Sole Survivor is invited to a sick gladiatorial game under the guise of rescuing someone's family, only to kill the leader of the Nuka World bandits in single combat before being declared their new leader. However, it is that very need to work with the deplorable and blunt their efforts which makes an intriguing path for those who don't simply want to have their Sole Survivor crack and go Raider. Indeed, there are only a handful of quests which do not require working with complete scum. It's an absolutely beautiful spectacle and blows the main game out of the water but it's also something which has been controversial for the fact it favors an "evil" playthrough. I've mentioned my absolute love for Nuka World before and that remains to be the case.












Nuka world the pack